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给复仇者联盟设计界面是一种什么体验(原创文章) 站酷推荐文章

系统分类: 设计文章 - -

文章版权:郗鉴 原创,如需商业用途或转载请与 郗鉴 联系,谢谢配合!

郗鉴

/ GUI设计师
124天前发布

2018年8月采访Territory Studio全纪录

受访者简介:

戴维 谢尔顿海克斯(David Sheldon-Hicks)

戴维毕业于一所优秀的平面设计学院,他对设计和创意的热爱使他在数字媒体、音乐视频、电影、游戏和广告行业中都如鱼得水。戴维后来投身于界面设计,并先后为《黑暗骑士》、《皇家赌场》等大电影创作界面设计。2010年,戴维与合伙人一同创办了Territory Studio。他的创意和协作方式、对科幻故事的热爱、对细节的关注以及对人与技术之间关系的前瞻性都激励着整个团队将FUI推向更极致地境界。随着如《复仇者联盟3》等科幻电影的热映,Territory Studio并已迅速崛起并成为一个最令人兴奋和最创新的工作室。

 

Territory Studio先后与导演雷德利•斯科特(Ridley Scott)、丹尼斯•维伦纽夫(Denis Villeneuve)和史蒂芬•斯皮尔伯格(Steven Spielberg)都有过合作,Territory Studio用一个个令我们瞠目结舌的华丽设计证明了自己强大的专业技术和创造力,在这些创意背后,Territory Studio使用人机交互的理念来设计科幻用户界面,使界面更灵活直观。动态图形和视觉特效就是公司的生命,强大的专业团队吸引了包括漫威/迪士尼、华纳兄弟、环球、派拉蒙、索尼影业、20世纪福克斯、狮门影业、BBC和Netflix等公司的垂青,科幻迷喜爱的《复仇者联盟》系列、《攻壳机动队》、《火星救援》、《银河护卫队》等电影中的动态图形和用户界面均出自该团队。如今,在戴维的领导下,Territory Studio在伦敦和旧金山的团队团队不断壮大,并且在电影、游戏和品牌行业中茁壮成长。

 

An award-winning graphic design graduate, David’s passion for craft and creative led him from digital media to music videos, film, games and advertising. Freelance commissions to create user interface designs on Dark Knight and Casino Royale formed his passion for the narrative role of motion graphics in film.

In 2010, he co-founded Territory Studio, where his creative and collaborative approach, love of story, eye for detail and fascination with the relationship between humans and technology has captured the imagination of the industry.  Territory is David’s vision and has quickly become one of the most exciting and innovative creative studios working today.  

Working with directors Ridley Scott, Denis Villeneuve and Steven Spielberg, the studio has proved its creative and technical ability to deliver original concepts and treatments with a distinctly human edge. With motion graphics and VFX at the heart of Territory’s proposition, the studio attracts briefs across art and post production departments, from Marvel/Disney, Warner Bros, Universal, Paramount, Sony Pictures, 20th Century Fox, Lionsgate, the BBC and Netflix.

Today, under David’s leadership, Territory’s growing teams in London and San Francisco thrive on near and future-vision challenges across film, games and brands.


采访者简介:

郗鉴

站酷推荐设计师   电影《二代妖精》、《幕后玩家》FUI设计


 

 

X:大家好!今天我们请到了FUI业界里的“灭霸”级人物:Territory Studio团队!有些中国设计师朋友可能对TS仍然不太了解,能不能请您介绍一下TS团队,工作室主要有哪些方面的设计师?主要的业务是什么?

Hello everyone! Today I’m with the Thanos  of the FUI world: the Territory Studio team! Some Chinese designer friends may still not be familiar with Territory Studio. Can you tell us about the team? What kind of designers are part Territory Studio?What is Territory Studio’s main business?

 

D:谢谢你的采访!我们是Territory Studio团队。我们有幸参与了很多超棒的电影项目,当然这些全是因为我们有一群富有才华和专业能力的设计师。我们的设计师在创造界面图形和特效方面是顶级的专家,比如大家熟悉的《复仇者联盟》中的界面均出自我们之手。

Thanks! We’ve been very lucky to work on some amazing projects in feature films and its all down to having a fantastic talented team. Our motion designers are specialists in creating screen graphics and holograms for large feature films such as The Avengers.


AVENGERS Age of Ultron UI Screen Graphics

 

X:哇哦,那么Territory Studio是怎么一步一步变成电影FUI届的灭霸的?一开始是您是如何创立Territory Studio这样一个在行业内如此独特的团队的呢?

What is the step by step process that enabled Territory Studio to become the Thanos of the FUI world? How did you start your career in the first place?

 

D:我很幸运有机会在几年前设计了《007:黄金赌场》中的一些动态图形,然后紧接着我就参与了《蝙蝠侠:暗黑骑士崛起》的设计了。后来随着工作的发展我建立起来了Territory Studio团队,我们的名字被行内大佬推荐给了雷德利·斯科特,他是《普罗米修斯》的导演。这是一个非常千载难逢的机会呀,我们有幸参与了《普罗米修斯》的界面和图形设计,从此以后,我们就义无反顾地开始了我们的事业。

 I was lucky to work on a James Bond film Casino Royale many years ago as a motion designer. I then went on to work on The Dark Knight Batman film. A few years after this once I had setup Territory Studio our name was recommended for Prometheus for Ridley Scott. This was an amazing opportunity to create screen graphics and holograms for a new alien film. We’ve never looked back since.


PROMETHEUS

 

X:FUI?HUD?您觉得我们这个行业到底应该称之为什么呢?在中国,我们仍然把科幻电影中的界面设计简单地称为特效设计(VFX)。这个让我非常的头疼,很难解释清楚什么是FUI。

FUI? HUD? What exactly should these be categorised as in this industry? Domestically  in China we are still calling them VFX.

 

D:电影中的用户界面应该统称为FUI,但是FUI对不了解的人解释起来确实比较复杂:因为有时它是电影特效的一部分,并且在分工上来说FUI属于美术团队或者特效团队旗下的一个工种。但我认为当每个人都更熟悉FUI的工作属性和专业性时,FUI最终会成为一个独立的部门的。

FUI really is tricky to define because sometimes it is part of the film set and is therefore under Art Department and other times it is added in post, and comes under Visual Effects. Quite often on a film it will be both. I think ultimately it will serve as its own department in motion graphics when everyone is more familiar with it.

 

X:您如何理解有些人认为电影中的界面完全是为了视觉效果,交互层面不会考虑?(罗永浩老师微博中曾说电影中的界面就是视觉特效)。

What do you think of the fact that some people still think that the interface in films are entirely for visual purposes, and do not take the interaction level into consideration? (Luo Yonghao said on his Weibo)

 

D:不同的电影需要不同的用户界面解决方案。例如,像《复仇者联盟》这样的电影需要充满高科技感的界面来营造它的世界观、角色和故事线的推进(比如钢铁侠的HUD,头戴式设备界面)。用户界面在电影中剧情推动的作用要高于用户界面本身的所谓“功能性”,在另一些电影中技术需要让人感觉到非常地真实:比如我们与NASA合作的《火星救援》。在此类项目中相反一切细节都需要尽可能真实,要考虑到用户界面的真实操作原理。

Different films require different solutions from interfaces. For instance, something like Avengers needs the technology to focus on world building, characters and story telling. The function of the interface is less important than what it expresses about the intent of the film. At other times the technology needs to feel real, such as the Martian where we worked with NASA. Here, everything needed to be as real as we could make it.


The Martian - UI Screen Graphics

 

X:在Territory Studio团队中设计师应该向谁汇报呢?最终的“产品经理”是导演吗?

Who makes the decision of the design that Territory Studio creates? Is the director the final product manager in this case?

 

D:这个问题要看情况了,每个项目都不一样。通常是由美术指导(production designer)来监督电影全局中的所有设计的。有的时候呢,特效总监也会负责FUI最后的定稿。但是有的时候我们也会和导演一起来确定设计稿,因为FUI最后会对演员的表演有非常大的影响。

 It differs from film to film. Often it is the production designer who oversee’s the design of the film. Sometimes it is the Vfx Supervisor who is dealing with everything in post. And sometimes we work with the director as the graphics become important to the actors performance.

 

X:您的团队中有没有交互设计师?他们的地位是如何的?

Are there any UX designers in the team? What is their role?

 

D:对的,我们有一部分交互设计师,但是他们通常除了用户体验也需要负责一部分UI界面和动效的工作。

We have some UX designers but they also multi-task in UI design and animation.

 

X:您看过中国电影吗?中国科幻电影的发展速度并不如其他题材发展快,有没有考虑在中国设置分部?毕竟中国有最好的电影粉丝。噢!要不要招人?比如我这样聪明并且愿意加班的这种?^_^

Have you seen any Chinese films? The development of Chinese sci-fi films is not as fast as that of other genres. Have you considered setting up branches in China? After all, China has the best film fans. Oh! Do you want to recruit people? For example, how about man like me smart and willing to work overtime? ^_^

 

D:啊~我们对和中国电影人合作非常期待,中国的设计和动画有非常悠久的文化和历史。我看过很多中国电影,但是我还没有看到过任何中国的科幻电影呀,但是我真的非常期待能够看到能够和中国电影市场规模相称的中国科幻电影呢。

Uhh,We’re very interested in working in and with China. It has such an amazing design and animation culture and history. I’ve watched many Chinese films but I haven’t seen any Sci-Fi yet. But I’m really looking forward to seeing more Sci-Fi from China as the standard of film making in China is so impressive.

 

X:《复仇者联盟3》中,是不是电影录制部分结束后团队才开始FUI设计的?我是说,先有交互还是根据演员的动作来指引设计?

Did Avengers 3: Infinity War start its FUI design after the shooting was completed? I mean, is the design of the interactive s cript done done according to the actors' actions?

 

D:不,其实我们在电影开拍前就为《复仇者联盟3》制作了所有的画面,所以这些画面都是在片场可以看到的,供演员们配合界面进行互动。这是一种很棒的工作方式,演员们不用想象他们在看什么,因为这些画面就在他们面前。

Yes, we created all the graphics for Avengers 3 before filming started so that the graphics were delivered live on-set for the actors to interact with. It such a great way of working as the actors don’t have to imagine what they’re looking at, the graphics are live in front of them.

 

X:谁的交互界面最奇异?绿巨人还是普罗米修斯里的外星人?

In your opinion, which character’s UI was the most bizarre?

 

D:哈哈,其实每个界面都非常独特!我不认为在漫威电影中有任何正常的家伙:)

漫威的视觉挑战从来都不简单哦!

They’re all pretty unique! I don’t think there is ever a “normal” design challenge on a Marvel film  :)

 

Guardians of the Galaxy - Screen Graphics


X:您认为为外星人设计界面要注意什么?

What should you watch out for when designing an interface for an alien?

 

D:不管外星人多牛叉或者多奇怪,我们创造的界面都需要被观众理解。观众们也许看不懂外星文字,但是图形界面的设计必须能够传达出功能性和目的性,这样观众才能理解剧情的走向,并且明确界面在这里暗示的是什么。

 No matter how weird and wonderful the alien, the graphic still needs to be understood by the audience. We might not understand the language, but the layout of the design needs to communicate a sence of function and purpose to the audience.

 

X:您听过《三体》吗?如果您和中国电影人团队合作最担心什么?

Have you heard of “The Three Body"? What are you most worried about if you work with a team of Chinese filmmakers?

 

D:任何一个团队如果使用不同的语言交流,就会有差异和误解。但这也是作为设计师很重要的一个学习和进步的机会。

With any team speaking a different language, there will always be communication differences. This is also an opportunity to learn and develop as a designer.

 

X:做FUI需要什么软件呢?PS可以吗?(我用了一句Is PS OK?)

What software is required to do FUI? Is PS OK?

 

D:没错,我们团队使用一些大家比较常见的软件,比如PS、AI、C4D、AE这些(听上去挺简单的)。

We use all the usual software; Photoshop, Illustrator, Cinema 4d and After Effects

 

X:最后一个问题哦,其实我特别想知道...蜘蛛侠他们真的死了吗?我超级喜欢蜘蛛侠。内什么,下一部复仇者联盟还会有TS加入吗?

The last question, is Spider-Man really dead? Will Territory Studio be part of the next Avengers film?

 

D:无可奉告!

No comment!

 

X:感谢您接受我这次的访问!也希望Territory Studio能够继续给我们影迷带来身临其境的设计,也希望Territory Studio继续关注站酷网和中国设计。

Thank you so much! I hope that Territory Studio will continue to bring immersive design to our fans. I also hope that Territory Studio will ge to know zcool and Chinese design.

 

D:一定!谢谢你!

Yes, we will. Thank you!



AVENGERS Age of Ultron UI Screen Graphics


AVENGERS Age of Ultron UI Screen Graphics


AVENGERS Age of Ultron UI Screen Graphics


AVENGERS Age of Ultron UI Screen Graphics


AVENGERS Age of Ultron UI Screen Graphics


AVENGERS Age of Ultron UI Screen Graphics


AVENGERS Age of Ultron UI Screen Graphics


AVENGERS Age of Ultron UI Screen Graphics


AVENGERS Age of Ultron UI Screen Graphics


AVENGERS Age of Ultron UI Screen Graphics


AVENGERS Age of Ultron UI Screen Graphics


AVENGERS Age of Ultron UI Screen Graphics


AVENGERS Age of Ultron UI Screen Graphics


AVENGERS Age of Ultron UI Screen Graphics


AVENGERS Age of Ultron UI Screen Graphics


AVENGERS Age of Ultron UI Screen Graphics


AVENGERS Age of Ultron UI Screen Graphics


AVENGERS Age of Ultron UI Screen Graphics


AVENGERS Age of Ultron UI Screen Graphics


AVENGERS Age of Ultron UI Screen Graphics


AVENGERS Age of Ultron UI Screen Graphics


Ghost In The Shell - Motion Graphics & Concept Art


Ghost In The Shell - Motion Graphics & Concept Art


Ghost In The Shell - Motion Graphics & Concept Art


Ghost In The Shell - Motion Graphics & Concept Art


Ghost In The Shell - Motion Graphics & Concept Art


Ghost In The Shell - Motion Graphics & Concept Art


Ghost In The Shell - Motion Graphics & Concept Art


Ghost In The Shell - Motion Graphics & Concept Art


Guardians of the Galaxy - Screen Graphics


Guardians of the Galaxy - Screen Graphics


Guardians of the Galaxy - Screen Graphics


Guardians of the Galaxy - Screen Graphics


Guardians of the Galaxy - Screen Graphics


Guardians of the Galaxy - Screen Graphics


Guardians of the Galaxy - Screen Graphics


Guardians of the Galaxy - Screen Graphics


Guardians of the Galaxy - Screen Graphics


Guardians of the Galaxy - Screen Graphics


Guardians of the Galaxy - Screen Graphics

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郗鉴

/ GUI设计师
124天前发布


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